
Vyktor Abyss
IONSTAR Curatores Veritatis Alliance
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Posted - 2009.02.16 16:13:00 -
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I hope you balance it effectively so that Archeology vs. Hacking vs Salvaging professions are not massively skewed towards one or the other.
Please CCP, do keep tabs on the numbers of different sites being run over the first few months so that for example: you dont end up with 95% of people running hacking, 4% salvaging and 1% archeology because the "TIII component BPCs" are 10 times more important, useful, rare, and hence valuable than most ancient relics.
Can you also confirm there will be no infinite run "BPOs" for any parts of TIII Production? Please if it is only BPCs then do balance the runs accordingly so we're not left with millions of surplus runs of X subsystem, but badly needing runs of Y hull chassis.
Please introduce a T2 Mining frigate specifically designed for Gas Mining ASAP. You will effectively be calling on a small pool of players who would likely normally be high/low/null sec mining for ISK in very advanced mining vessels. Surely some specific (and special) mining vessal would be appropriate for Gas Mining - And initially I would suggest using T2 Mining frigats because:
i) The are low mass, hence make moving in and out of wormhole space without collapsing the entry/exit so quickly. ii) They look cool, should be cool but are completely useless in the current game. iii) Miners and Gas mining specialists will want an appropriate tool for the job rather than using a gimped battleship or whatever.
Will there be any market mechanics in Wormhole space to buy and sell the produce out there? - Please make sure there is a limited market for brave traders IN wormhole space. I personally would like to see very small "Black Market" type structures that players could anchor and base a small trading/ship re-fitting operation from WITHIN wormhole space.
This would: i) Encourage / enable people to resupply out in wormhole space whilst providing potential profit for logistic ii) Encourage / enable trade in "busy" wormhole system pockets iii) Provide possibilities for PVPer "protection racketeering" of these facilities iv) Add a dynamic "riskier" trading in wormhole space
These are just my initial thoughts and hopes. TL DR is bolded for Devs as in 3+ years of posting I've never had feedback on any ideas, comments, questions etc, so I'm beginning to believe you don't read "long" posts.
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